Author Topic: Tales from the Beta  (Read 2956 times)

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Tales from the Beta
« on: January 31, 2010, 01:05:23 AM »
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Sorry for being so darned quiet! I'll try to better myself. Promise. Flog me into action, should that be broken.

Anyway - the Seal Hunter beta is progressing quite nicely at this point -  so far there's been a total of 12 major beta revisions released. A whole load of bugs has been ironed out, many features have been polished, and quite a bit of balance/stability testing has been done. Currently, what I'm trying to focus on is the balancing of three player games - it's way harder than what is reasonable (I wouldn't be surprised if the difficulty of this will force me to limit the game to a total of three participating players - technical issues contribute, too). To make matters worse, I'm in the process of adding a few new weapons, as well.




One of these new weapons would be the Carl Gustav - a high-tier recoilless rifle that packs a lot of raw power while lacking in splash damage. To make envisioning this weapon a bit easier, for $9500 you get a weapon that currently deals approximately 700 damage at its epicenter. It currently has somewhat of a support role, much akin to the AWP, but trading bullet penetration for area affect. It's still very much beta material, so expect some tweaking to be done on it before the final release. (And maybe even get rid of my programmer art for it.)

Something that I had planned out for quite a long while and then suddenly ended up implementing on a whim was the addition of achievements. There's 60 of them in the game as of this moment, and they're all pretty 'hardcore' in the sense that many are kinda hard to actually earn. I'll most likely end up extending the number of achievements even further before the final 1.0 release.

And to abuse the segway - the final release, while not exactly close, shouldn't be crazy far away any longer. Keep in mind that I'm the only person doing the actual production and coding for Seal Hunter, and with school effectively keeping me busy from 7 to 7, working on SH isn't my top priority. I am working on it; my time is just severely more limited nowadays.

Again, sorry for not keeping you updated as frequently as I'd like to. If you have any suggestions for future posts, please do tell - I'll happily accommodate you!

Offline indie

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Re: Tales from the Beta
« Reply #1 on: May 09, 2010, 10:35:58 AM »
how many ammo package has this carl gustav? seems to be my favorite weapon, because most of all in old TSH i like 5000$-gun  :)
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Offline Toumaz

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Re: Tales from the Beta
« Reply #2 on: May 09, 2010, 12:38:30 PM »
It has a single shell. (Realism!)

Offline indie

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Re: Tales from the Beta
« Reply #3 on: May 09, 2010, 01:09:38 PM »
cool! how far the rocket is flying and how long time takes reloading? (inserting new shell)
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Offline grayexodus

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Re: Tales from the Beta
« Reply #4 on: May 11, 2010, 09:17:39 AM »
cool! how far the rocket is flying and how long time takes reloading? (inserting new shell)
It takes about 1 sec i think, not sure but its not long, if you are 2 players it works pretty well if the other guy got like M4A1/Colt. =)

Offline indie

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Re: Tales from the Beta
« Reply #5 on: May 11, 2010, 10:16:07 AM »
1 sec reload or after 1 sec the rocket is exploding?
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Offline Toumaz

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Re: Tales from the Beta
« Reply #6 on: May 11, 2010, 11:19:56 AM »
1 sec reload - like the Grenades.

Offline Patar976

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Re: Tales from the Beta
« Reply #7 on: May 20, 2010, 03:16:17 AM »
It would be so cool if you could make it so that the walrus could swollow grenades and  rockets.  ;)
If at first you don't succeed... you fail.

Offline indie

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Re: Tales from the Beta
« Reply #8 on: May 21, 2010, 09:28:49 PM »
It would be so cool if you could make it so that the walrus could swollow grenades and  rockets.  ;)
i just ROFL'ed  ;D
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